Hey guys! Here's some of the work I did during the production of Assassins Creed Origins. Enjoy! :)
I was responsible for the environmental story telling and making the huge mountain of rocks that covers the tomb itself.
I was also responsible for improving silhouettes in and outside of the tomb to improve the readability and overall make it more interesting to explore. I worked close with the level designer to make sure that navigation and gameplay was kept intact.
Level Designer: Kalin Georgiev | https://www.artstation.com/sora_haze
Lighting : Georgi Gavanozov |https://www.artstation.com/gavanozov
Lead : Nikolay Peev
Art Director : Eddie Bennun | https://www.artstation.com/eddiebennun